Week 13. Its showtime.

It is showcase day. I reached SAE at 9 am and started to work on our showreel, finalising it and adding the gameplay clips. I chopped the video and put together a small clip that was played throughout the showcase at our game station. The showcase started at around 4 with a lot of students visiting…

Week 12. Almost done.

I ended last week starting my research into visual effects. The requirement was not very demanding. In the first class of the week, since our animation work was almost over, I say almost due to the probability of any work sprouting up. Just like that, some work popped up. It was very simple. The coders were…

Week 11. Crunch time. For real.

We did not have any presentation on Sunday. But I got a real hit. The animation I made was not working. The problem was the rig of the model. So basically I had to redo it. All over again. From the rigging to the animation. All work that took about 3 weeks in just 3…

Week 10. Presentation and integration.

The week started off with a presentation. This was more like an update to the previous presentation. That is what we have done in the past week since the last presentation. Simple right. Wrong. The presentation room had two new faces, well not actually new but they were not present in any previous presentations. Another…

Week 9. Changes.

The first class of this week started with a presentation. This was no ordinary presentation. All studio groups were asked to present their progress of their respective projects in a presentation. There was a lot to talk about. The last time we had a presentation was the pitch and we had come a long way…

Week 8. Rigging.

I presented my textured model to the lecturer on the first session. He pointed out that I needed to make some changes. The matter was that my model’s clothes did not have any seams and it looked very plain. I also took the opportunity to make sure that the bump and spec maps were necessary…

Week 7. The fun of 3D.

Week 7 is actually study week. But attending the session is optional for the studio unit I guess. Since it would be very beneficial to the project and I wanted to present my model to the lecturers. So I attended the first session on Sunday. I presented my completed model to the lecturer and asked…

Week 6. Crunch time.

This week starts the 3D modeling. There is a lot to cover. There are two characters, the environment and a set of assets. We started modeling the characters as it was on top priority. I was doing the human and my teammate doing the alien character. After the final model sheets were approved, we started…

Week 5. More coloring.

After learning how to paint the concept art, we decided to split the work. We needed to prepare final model sheets and also present the concept art for next session. But this week we had no animation sessions for the studio unit due to Eid holidays. So, we decided to complete the concept art and…

Week 4. Colors of life.

The week began with studio class A. The combined unit. After presenting the first concept designs for the characters and the environments and getting feedback, we presented the reworked concepts. The alien character concept was instantly approved and the human required a cosmetic surgery. The environments were also approved where the lecturer remarked it having…

Week 3. E3 and concepts.

Many ideas, stories, and discussions later, the latest alien invasion story passed all the requirements set by both animation and games departments. But, there is never a lack of drama. As I mentioned in the blog last week, the animators were asked to come up with a gameplay breakdown. This however clashed with what the games…

Week 2. The pitch.

The pitch happened on Sunday. We were pretty confident in our ideas. After the first team presented. We got the first taste of the feedback in studio. I have to say that it was very similar to what happened in the Production unit. But more serious. The tension was high. The air was tight. We…